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Digital technologies / Year 3 and 4 / Digital Technologies Processes and Production Skills

View on Australian Curriculum website Australian Curriculum, Assessment and Reporting Authority
Curriculum content descriptions

Explain how student solutions and existing information systems meet common personal, school or community needs (ACTDIP012)

Elaborations
  • investigating how information systems are used in communities and explaining what needs are being met, for example students jointly creating a short survey and collecting data about how many community residents use the online library borrowing system to download e-books and why they do or do not
  • imagining and considering alternative uses and opportunities for information systems used in the classroom, for example visiting a virtual museum and being able to feel the texture of historical Asian objects or to view Aboriginal and Torres Strait Islander artworks
  • exploring information systems that suit particular home or personal needs, for example using speech recognition software that can help speakers whose language background is not English, or a system to monitor energy or water consumption in the home
  • testing the adequacy of student solutions, for example asking a classmate to review a digital solution and provide feedback
General capabilities
  • Literacy Literacy
  • Critical and creative thinking Critical and creative thinking
  • Personal and social capability Personal and social capability
  • ICT capability Information and Communication Technology (ICT) capability
ScOT terms

Information management,  Design

Video

Making games with Benjamin

Find out why teenage game-maker Benjamin started coding. What is his advice for new game-makers? Why is Benjamin excited about the possibilities that virtual reality (VR) offers for gaming? If you don't know much about VR do some research online. Think about how it will change the playing and creation of games.

Online

Communicate ideas and information

This is a unit for Year 3 from the Scope and sequence resources from the DT Hub. The topic of managing a project and communicating online is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students manage a project and follow the problem ...

Online

Programming projects

This is a unit for Year 4 from the Scope and sequence resources from the DT Hub. The topic of programming is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students develop an understanding of computer programming as a series of instructions.

Online

Intro to programming

This is a unit for Year 3 from the Scope and sequence resources from the DT Hub. The topic of algorithms and programming is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students follow the problem solving process to design and create ...

Interactive

Design thinking across the curriculum

This cross-curriculum resource is designed to introduce Stage 2, 3 and 4 students to the design thinking process through a series of videos and interactive activities. This resource is also downloadable as a SCORM file: the downloaded version will only work if you upload it to a webserver, such as Moodle or Canvas.

Online

Rubbish recording and reduction: Part 2

In this lesson sequence students use Excel to represent data in a variety of ways.

Online

Rubbish recording and reduction: Part 1

In this lesson sequence students survey and collect data concerning what is brought to school each day and subsequently becomes rubbish. They then use Excel to represent that data in a variety of different ways.

Video

Unplugged Activity: Graph Paper Programming

This video introduces one of code.org's unplugged activities and provides an introduction to programming without the use of computers. One student takes on the role of "programmer", drawing arrows and scribbles on paper to guide the other student to re-create a particular picture. For more information on the activities ...

Video

Digital Careers: Artist and designer

Have you ever made jewellery? How about jewellery that incorporates cutting-edge nanotechnology? Leah Heiss is an artist and designer. Her beautiful work brings the worlds of art, design and science together. Leah has created biosignal sensing jewellery, swallowable devices to detect gas fluctuations within your body, and ...

Video

Shipwrecked off 'New Holland'

Nicolas Baudin and Matthew Flinders are ready to take their maps and discoveries home. They have been exploring the coasts of 'New Holland' for many months. Both men suffer tragedy on their return voyages. Watch this clip to find out what happens to them.

Audio

Getting to know the locals

Hear a passage from Lieutenant James Cook's 'Endeavour' journal read aloud. In this entry for 10 July 1770, Cook describes a meeting with several local Guugu Yimithirr men who were fishing nearby. The British crew had set up camp in the area that is now Cooktown, on Cape York's east coast. This audio clip is the second ...

Audio

Harvests and hazards in the seas

Hear a passage from Captain James Cook's 'Endeavour' journal read aloud. This entry includes observations of the sea life that the British crew observed around the Endeavour River where they camped for seven weeks. This is the final audio clip in a series of six.

Video

Boats made from different materials

See how boats can be made from wood, fibreglass and aluminium. Watch film of some Aboriginal men making a bark canoe. See how a special mould is used to make boats made from fibreglass. Find out why aluminium is a useful metal for making boats.

Video

Life on 'HMS Endeavour'

Imagine sailing with 94 people on board a ship for three years! That's exactly what Captain James Cook did when he sailed on Endeavour and eventually landed on the east coast of Australia. Find out what life was like on this ship for the people on board.

Video

Baudin arrives in New Holland

Imagine the excitement of Nicolas Baudin and his scientists when they reach 'New Holland'. After seven months at sea they can finally explore this strange new land. This clip describes the thrill and the tragedy of Baudin's first days in 'New Holland'.

Video

What is engineering?

Watch this video to find out what engineering is. What do engineers do? What types of projects do they work on? Think about a problem that you'd like to solve for the world. Now put your imagination into gear and start designing a solution!

Audio

Jurij Semkiw remembers Australia's first computer, 2006

This is an edited sound recording of 77-year-old Jurij Semkiw talking about Australia's first computer, known as CSIRAC (pronounced 'sigh-rack'), which ran its first simple program in 1949. Semkiw, who was a maintenance engineer on CSIRAC, describes the excitement of being involved in a completely new technology. He also ...

Image

Ruins of the Model Prison, Port Arthur, 1911-15

This is a sepia-toned photograph measuring 8.2 cm x 13.2 cm. It shows the ruins of the Model Prison at Port Arthur, Tasmania. A semicircular brick wall has three barred doors that open to exercise yards. A fourth door is open, showing another brick wall with steps leading up to the closed door of a solitary confinement ...

Image

Lawrence Hargrave with box kites, 1894

This is a sepia photograph, measuring 24.2 cm x 29.3 cm, of aeronautical inventor Lawrence Hargrave (left) and an unidentified man in Stanwell Park, on the coast between Sydney and Wollongong, New South Wales. They are assembling five box kites and joining them together, in preparation for using them to lift a man into ...

Image

'Port Arthur during occupation, A.D. 1860'

This is a sepia-toned black-and-white photograph measuring 8.8 cm x 13.6 cm, taken from an elevated vantage point behind a cottage in the township of Port Arthur, looking across Manson Cove with its wooden wharves to Settlement Hill. It shows the Port Arthur Penitentiary (the large building in the centre of the image), ...