Digital technologies / Year 9 and 10 / Digital Technologies Processes and Production Skills

Curriculum content descriptions

Design algorithms represented diagrammatically and in structured English and validate algorithms and programs through tracing and test cases (ACTDIP040)

Elaborations
  • designing algorithms to solve real-world problems and describing algorithms using flow charts and structured English, for example START, END, IF and UNTIL
  • recognising that different algorithms can solve a problem with different trade-offs
  • tracing algorithms to predict results and program state for a given input, for example desk checking or using an interactive debugging tool
  • using tracing techniques to test algorithms, for example desk checking an algorithm for a given input by stepping through the algorithm while keeping track of contents of the variables
  • developing test cases that correspond to the requirements of the specifications, for example validating program behaviour on a range of valid and invalid user input
General capabilities
  • Literacy Literacy
  • Numeracy Numeracy
  • Critical and creative thinking Critical and creative thinking
  • ICT capability Information and Communication Technology (ICT) capability
ScOT terms

Diagrams,  Design,  Algorithms,  Data logging,  Desk checking,  Conditional statements

Online

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Game-based learning

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Robotics

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Robotics and embedded systems

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Computational thinking

Find out about Computational thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Design thinking

Find out about Design thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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General-purpose programming

Find out about General-purpose programming. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Algorithms

Find out about algorithms. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Australian Curriculum: Digital Technologies: years 9-10

This PDF provides a line of sight from content descriptions to achievement standards in the Digital Technologies subject in the Australian Curriculum.

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Maker spaces

Find out about Maker spaces. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

Video

Expert webinar video: Dr Michelle Ellis: Learning resources for using micro:bits

Dr Michelle Ellis gives a demonstration of the Edith Cowan University Makerspace visual and general-purpose programming environment. She also shows a range of materials to support the implementation of the Australian Curriculum: Digital Technologies. This includes teaching resources and lesson plans.

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ACARA sample assessment task: years 9-10

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Australian Curriculum: Digital Technologies key concepts mapping - Years 9 and 10

This PDF uses colour coding to provide a line of sight between key concepts, content descriptions and achievement standards in the Digital Technologies subject in the Australian Curriculum.

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Australian Curriculum: Digital Technologies Years 9-10 Sample Assessment Task: Digital Systems - Activity Guide

The Years 9-10 assessment task focuses on digital systems (integrating Digital Technologies and Science). The digital systems activity guide provides a scaffold to teach about and assess students’ understanding of how digital systems can be used to monitor the school environment. Students learn how to create environmental ...

Downloadable

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Level Up: Game design

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Getting warmer

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Voskoglou & Buckley review: Problem solving and computational thinking

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