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Listed under:  Health  >  Psychology  >  Cognition  >  Perception  >  Vision  >  Binocular vision
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TIMES Module 33: Number and Algebra: factorisation - teacher guide

This is a 17-page guide for teachers. It continues the discussion of factorisation. In particular, the techniques for the factorisation of quadratic expressions are presented.

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reSolve: Pythagoras' Theorem - Bent bamboo

This lesson challenges students to use Pythagoras' Theorem to solve a problem from an ancient Chinese text. They make physical models of the problem and use this to construct a graph. They use algebra skills associated with binomial expansions and simplification of fractions to show that the general solution given in the ...

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reSolve: Algebra: Sums & Differences of Squares

This sequence of three lessons explores sums and differences of two squares. Students are introduced to the historical context of using lookup tables for multiplications and challenged to investigate and generalise the underlying process using algebraic means. In subsequent lessons students use visual and algebraic methods ...

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reSolve: Rectilinear Polygons

In this sequence of three lessons, students use geometric reasoning to establish relationships between angles in polygons and go on to make generalisations using algebraic expressions. Students explore and enumerate right angles in a series of rectilinear polygons and generalise their findings. They then explore the number ...

Interactive

Algebra four

This is an interactive game for two students in which they solve algebraic equations, similar to 'Connect four'. The players can choose from problems that are one- or two-step, quadratic, have distributive properties or have variables on both sides, and more than one problem type can be chosen. The length of time each player ...

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reSolve: Algebra: Think of a number- Binomial Equations

This lesson engages students in investigating a 'think of a number' game and then model it visually and algebraically. This develops skills in algebraic operations including expanding, factorising and collecting like terms. Students investigate whether the game will work for any number and are challenged to generate the ...