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reSolve: Data - Making decisions

This sequence of two lessons explores data collection, representation and interpretation, particularly graphs. Students are presented with unlabelled graphs and invited to add their own labels and create a story to describe the graph. They are then asked to conduct an experiment testing the viscosity of household substances ...

Interactive

Cake time: Peg + cat

Peg and Cat use a pattern to decorate a cake. See what type of pattern they use.

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Play School: Buttons and shapes

Have you ever looked at the buttons on your clothes? What shapes are they? You will find that most buttons are circles, but sometimes they can come in really different and interesting shapes, sizes and colours! What are some of the button shapes and colours mentioned in this video?

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reSolve: Patterns in a circle

This sequence of lessons explores the various possibilities for constructing a circular pattern using different colours. Students decorate party hats using two and then three different coloured pompoms and investigate the combinations that arise. They then create circular patterns using four colours and identify similarities ...

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reSolve: Statistics - Planning Playgrounds

This sequence of four lessons engages students in sorting, classifying, representing and interpreting data in order to plan a playground for their school or community. Students choose simple questions for a survey, gather responses and make simple inferences from their data. They then create picture graphs and explore how ...

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reSolve: Sport Stats

In this lesson, students examine sporting scores and explore the concept of the average of a set of scores. Students collect sporting scores from real and hypothetical games, use blocks to visualise an even distribution of scores across matches and then explore how to calculate the average of a set of scores. The lesson ...

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reSolve: Patterns: Attribute Train

This sequence of two lessons explores the similarity and differences of objects based on attributes. The sequence begins by looking at the attributes of colour and shape and then introduces a third attribute of size. Students are asked to determine what an object might look like when one or two of its attributes are changed. ...

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reSolve: Statistics - Shoes

This lesson engages students in gathering and representing data on the shoes that students wear to school. Students work together as a class to sort their shoes into different categories of their choosing. They organise and represent their data using a picture graph, then use the graph to answer questions and make simple ...

Video

Count Us In, Ep 9: Using data about favourite foods

Flynn helps Dodly gather information about monsters' favourite foods for Dodly's new cafe menu. Watch and learn while the two monsters research their friends' favourite foods and then display and organise this information. Will Flynn ever get fed at Cafe de Dodly?

Interactive

Monster choir: making patterns

Help monsters in a choir to make animal sounds in order. Make a sequence of up to four sounds. Choose monsters so that their sounds match the sequence. Repeat the pattern to make a song.

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Years 1–2: Ways we represent data

In this scope and sequence unit students represent objects, ideas and events as pictures, symbols, numbers and words. Students represent the data they have acquired in different ways.

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Foundation: Representing data

This scope and sequence unit introduces students to exploring how data – such as a picture, object or symbol – can be used to communicate an idea or observation. They represent data with familiar objects, and identify the features that can help us differentiate one object from the other.

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The long walk

This set of learning activities challenges students to design shoes using recycled materials. The module includes a comprehensive teacher guide, curriculum links, materials lists, design process guides and printable student resource sheets. The resource also provides an editable module template, is supported by online professional ...

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reSolve: Statistics: Climb, slide or swing?

This sequence of 4 lessons challenges students to tackle the problem of designing a class playground that is enjoyable for everyone. Throughout the sequence, students plan, collect, record, and analyse survey data to determine the playground features their classmates prefer. Key learning goals, pedagogical tools and design ...