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Listed under:  Education  >  Learning  >  Learning processes  >  Collaborative learning
Listed under:  Education  >  Learning  >  Learning strategies  >  Collaborative learning
Interactive

Waking up in Indonesia

This resource embeds the use of online collaboration tools and 21st century learning skills to support students studying the 100-hour mandatory Stage 4 or 100/200 elective Stage 5 Indonesian courses. Students work collaboratively to research a topic of cultural interest in Indonesia and make a presentation (digital and/or ...

Interactive

Waking up in Japan

This resource embeds the use of online collaboration tools and 21st century learning skills to support students studying the 100-hour mandatory Stage 4 or 100/200 elective Stage 5 Japanese courses. Students work collaboratively to research a topic of cultural interest in Japan and make a presentation (digital and/or face-to-face) ...

Interactive

Greatest Of All Thieves (Estimating and subitising)

Gasp! The goat burglars robbed the piggy bank and stole all the pig's money! As a team, use subitising to estimate how big the heist is and recover the fortune from those greedy goats. Then, use number sentences to explain your thinking. Mathematical ideas and strategies this game supports: - Estimate the total of a collection ...

Interactive

Refugees welcome here

This resource embeds the use of online collaboration tools and 21st century learning skills in a student-centered hands-on project designed to welcome refugees into their community. The syllabus outcomes are aligned to NSW Stage 4 English, Geography or Visual Arts but this could be used with older or younger students by ...

Online

Primary mathematics: games, simulations and modelling

These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...

Online

Secondary mathematics: using real data

These seven learning activities, which focus on the use of 'real data' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use the three content strands ...