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Transportation Though the Ages: Science as a human endeavour

Humans are constantly working to develop and improve our technology and understanding. This resource provides step-by-step instructions to help students consider why innovative design and improvement is important. Students firstly identify as many types of transport they can think of and then discuss why new types of transport ...

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Investigate: cane toads

This unit of work is designed to help students understand cane toads and their threat to the Australian environment and agricultural production. Why some animals are to be protected and others need to be eradicated. The resource includes a teacher guide, student learning journal and a PowerPoint presentation.

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Data knowledge and skills tutorial: part 4 - analysing and visualising data

This video demonstrates ways in which data can be analysed and visualised. It is the final in a series of four.

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Australian Curriculum: Digital Technologies key concepts mapping: yrs F-2

This PDF uses colour coding to provide a line of sight between key concepts, content descriptions and achievement standards in the Digital Technologies subject in the Australian Curriculum.

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ICT Proficiency Teacher self-assessment matrix

These matrices allow teachers to self-assess their ICT Capability and Digital Technologies proficiency. They include a notes section for teachers to plan future professional learning.

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Asunda review: STEM integration

This article explores the benefits of an interdisciplinary STEM program in the quest for providing students with a holistic approach to problem-solving that reflects real-world practice. This is supported by a conceptual framework that comprises four constructs: systems thinking, situation learning theory, constructivism ...

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Lockwood & Mooney review: Computational thinking

This article provides a literature review of how computational thinking fits into a school curriculum. The aim of the report is to provide educators with an overview of the current research in this field and the work that is being done in teaching computational thinking.

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Digital systems cards

This PDF and accompanying cards provide suggestions for ways in which students can identify and explain digital systems in their environment. Students determine whether digital systems include inputs, outputs, or both, and whether they feature software, hardware or peripheral devices. The resource includes useful links ...

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Books for exploring digital technologies concepts

This PDF provides a list of books that are useful for exploring key concepts and ideas in Digital Technologies.

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Data knowledge and skills tutorial: part 2 - authenticating data

This video demonstrates ways in which data can be authenticated in spreadsheets. It is the second in a series of four.

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St Mary’s Primary School – Project proposal

This PDF outlines St Mary's Primary School's proposal to participate in the Digital Technologies in Focus project.

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Australian Curriculum: Digital Technologies assessment task – Year 1 Assessment focus: Data Student task sheet: Stepping out

This PDF includes a self-assessment task for students and a marking guide for teachers.

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Australian Curriculum: Digital Technologies Years 9-10 Sample Assessment Task: Digital Systems - Activity Guide

The Years 9-10 assessment task focuses on digital systems (integrating Digital Technologies and Science). The digital systems activity guide provides a scaffold to teach about and assess students’ understanding of how digital systems can be used to monitor the school environment. Students learn how to create environmental ...

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Stomp Rocket Design Challenge

This resource provides a scaffold for students to complete a design challenge. The design challenge requires students to create a stomp rocket that can travel to a chosen planet in the solar system. The design challenge can also be used to investigate forces and energy. It can be delivered over a number of lessons, or it ...

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Newsletter – April 2019

This newsletter from the Digital Technologies in Focus project includes information about school projects, data representation, the Australian Curriculum, and useful resources.

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Game builder

Game Builder is an online resource for teachers and students making their very first videogame, and for those who have some experience already. There’s more to a good game than good code! As with most creative projects, success comes from good ideas and thorough preparation. This resource will take you through the building ...

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Faith Lutheran College – – Final report

This report provides details of Faith Lutheran College's participation in the Digital Technologies in Focus project, including a Research question, criteria for success, data collection, resources, challenges, milestones and next steps.

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Robots, data and computational thinking: years 2-4

This PDF comprises four worksheets that allow students to observe, investigate, manipulate and program simple line-following robots (Ozobots), engaging in the computational thinking process while working with data.

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Classroom ideas F-10: Aboriginal and Torres Strait Islander connections to Digital Technologies

This resource provides examples of ways Aboriginal and Torres Strait Islander Histories and Cultures can be integrated into Digital Technologies. Examples include 'classification and sorting data' and 'designing solutions'.