F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Embark on an exhilarating virtual adventure that will ignite young minds and equip them for the digital frontier. The Questacon Cyber Castle Challenge is a FREE Minecraft: Education game and resources to engage students in cyber security concepts and skills of the future.
This resource embeds the use of online collaboration tools and 21st century learning skills to support students across Stage 2 English and creative arts (visual arts). It presents students with a real-world challenge to create a class picture book and organise a launch event for the book. Students work collaboratively to ...
These seven learning activities, which focus on 'representations' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers expose students to a wide range ...
These seven learning activities, which focus on 'modelling texts' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers are provided with guidance about ...
This education pack is an International Fund for Animal Welfare (IFAW) resource designed to build students' understanding about the special place domestic cats and dogs have in people's lives. The pack consists of a teaching guide, a student magazine and five student worksheets focusing on topics such as the physical characteristics ...
These seven learning activities, which focus on 'collaboration' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers provide students with opportunities ...
These seven learning activities, which focus on 'presentation' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers present students with models of ...