Search results

Refine results by

Year level
Resource type
Learning area

Refine by topic

Main topic Specific topic Related topic
Listed under:  Mathematics  >  Number (Mathematics)  >  Proportions  >  Decimals
Teacher resource

TIMES Module 28: Number and Algebra: the real numbers - teacher guide

This is a 31-page guide for teachers. It brings together many ideas concerning real numbers. Integers, rational numbers and irrational numbers are discussed.

Moving Image

Calculating percentage and simple interest: Banking

Most of us use banks to keep our money safe. We put our money in, can access it at any time and earn interest. So how do the banks make such enormous profits? Where does that money come from? Listen to Nathan Bazley explain how the banks use your money and make a profit. This clip provides a context for percentage, simple ...

Moving Image

Decimal multiplication: petrol prices

Petrol for our cars is made from crude oil. The price of crude oil is constantly changing. This affects the price of petrol at the pump. Listen to Natasha Thiele explain how and why the price of petrol keeps changing. This clip provides context for decimal multiplication.

Moving Image

Small scale measurements

What units of measurements do we use to describe incredibly small things like blood cells and atoms? Watch as you are taken on a journey to explain the different units of measurement that we use to describe the very small.

Moving Image

Are plants mathematicians?

Ever noticed that plants are examples of Fibonacci numbers? Watch Vi Hart draw examples of flower petals and leaf growth that follow this pattern. See how plants seem to use Phi (.), the golden ratio. Find out how to make your own 'angle-a-tron' to create interesting petal designs. This is the second in a series of two.

Moving Image

Multiplying and dividing decimals

Learn how to multiply and divide decimals by 100. Based on this video, see if you can work out how to multiply and divide decimals by 10 and 1000. What do you get if you multiply 0.375 by 10?

Teacher resource

Mental computation: fractions and decimals

This is a teacher resource that is part of a wider series; it provides a structured strategies-based approach to mental computation of problems involving common and decimal fractions for primary level. It provides nine classroom activities that enable students to develop mental-computation skills in sequence by building ...

Tablet friendly (Interactive resource)

Decimaster: match-up 1

Explore ways of representing decimals using mathematical notation and visual tools. Match a decimal fraction between 0 and 1 such as 0.7. Adjust units on an area representation and a common fraction. Match three decimals with each tool.

Interactive resource

Decimaster: match-up 2

Explore ways of representing decimals using mathematical notation and visual tools. Match a decimal fraction between 0 and 1 such as 0.7. Adjust units on a range of visual scales and other representations. Work through these representations in any order: common fraction, number line, counting frame, dial, array and pie ...

Interactive resource

Decimaster plus: match-up 1

Explore ways of representing decimals using mathematical notation and visual tools. Match a decimal fraction between 0 and 4 such as 2.6. Adjust two sets of units on a number line and a common fraction. Match three decimals with each tool. This learning object is one in a series of nine objects.

Interactive resource

Decimaster plus: match-up 2

Explore ways of representing decimals using mathematical notation and visual tools. Match a decimal fraction between 0 and 4 such as 2.6. Adjust two sets of units on a range of visual scales and other representations. Work through these representations in any order: common fraction, number line, counting frame and dial. ...

Interactive resource

Decimaster plus: match-up 3

Explore ways of representing decimals using mathematical notation and visual tools. Match a decimal fraction between 0 and 4 such as 2.6. Adjust two sets of units on a range of visual scales and other representations. Work with a random selection of two of these representations: common fraction, number line, counting frame ...

Interactive resource

Decimaster collections: match-up 1

Explore ways of representing decimals using mathematical notation and visual tools. Match a decimal fraction between 0 and 4 such as 2.6. Adjust two sets of units on a collection (represented by fishbowls) and adjust a common fraction. Match three decimals with each tool. This learning object is one in a series of nine objects.

Interactive resource

Decimaster collections: match-up 2

Explore ways of representing decimals using mathematical notation and visual tools. Match a decimal fraction between 0 and 4 such as 2.6. Adjust two sets of units on a range of visual scales and other representations. Work through these representations in any order: common fraction, number line, counting frame, dial and ...

Interactive resource

Decimaster collections: match-up 3

Explore ways of representing decimals using mathematical notation and visual tools. Match a decimal fraction between 0 and 4 such as 2.6. Adjust two sets of units on a range of visual scales and other representations. Work with a random selection of two of these representations: common fraction, number line, counting frame, ...

Interactive resource

Hopper: tenths

Help a frog to jump along a number line. Estimate the finishing point on a number line, after adding or subtracting multiples of tenths to a starting number. For example, 29.5+(12 x 0.2) = 31.9. Explore the patterns made on a counting grid and number line. Identify counting rules that match the pattern of 'landing spots' ...

Interactive resource

Hopper: ultimate

Help a frog to jump along a number line. Estimate the finishing point on a number line, after adding or subtracting multiples of decimal fractions or whole numbers to a starting number. For example, 1.72 + (11 x 0.07) = 2.49. Explore the patterns made on a counting grid and number line. Identify counting rules that match ...

Interactive resource

The Metrix: length 1

Measure the lengths of cable required to repair a broken tile on the Metrix spacecraft. Use the metric measurement tables for mass, length and capacity to help you make unit conversions. This learning object is one in a series of 26 objects.

Interactive resource

The Metrix: length 2

Replace a reflective tile of the required thickness on the Metrix spacecraft. Use the metric measurement tables for mass, length and capacity to help you make unit conversions. This learning object is one in a series of 26 objects.

Interactive resource

The Metrix: capacity 1

Fill the cargo hold of the Metrix spacecraft with the required volume of cargo. Use the metric measurement tables for mass, length and capacity to help you make unit conversions. This learning object is one in a series of 26 objects.