F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Dodly is trying to keep count of the number of sheep in the backyard. Flynn helps Dodly to keep count by representing the numbers in different ways. They use models, drawings, strokes and numerals to keep count. Also discover the ways different cultures have recorded numbers.
This is an interactive resource about fractions. It presents students with a fraction and its equivalent visual representations as both the shaded portion of a shape and as the location on a number line. Students are also presented with two other empty shapes, and are required to divide each blank shape into equal portions ...
This sequence of four lessons invites students to investigate how many of a chosen food item are eaten at their school in a year. Students identify the mathematical knowledge they need to find how many of the selected items they eat in a year and devise a plan to find the total number, using grouping, partitioning and repeated ...
This sequence of two lessons explores sorting numbers and place value. In the first lesson students identify the value of digits in a number and also build correct terminology to sort and describe 1-digit, 2-digit and 3-digit numbers. In the second lesson, students are challenged to use Venn diagrams to sort and describe ...
This sequence of two lessons focuses on the idea that fractions are numbers and builds students' understanding of the relative sizes of fractions. Students build their fractional sense through determining if fractions are closest to 0, 1/2 or 1. In the first lesson, students use sets of fraction cards to sort fractions ...
This sequence of two lessons explores the multiplicative place value properties of numbers. Students learn to represent numbers up to 1000 as multiples of 100s, 10s and 1s. Students skip count according to random arrangements of place value cards and explore whether the order of the cards affects the totals. They then use ...
This sequence of three lessons explores the mathematical idea that fractions represent division. In the first lesson, students are invited to solve a problem involving fair sharing of different plates of lamingtons. Students explore how the denominator represents how many shares and the numerator represents the number being ...
This is an interactive resource that represents numbers visually as groups of hundreds, tens and units. It can be used to count numbers by partitioning them based on place value, or to represent numbers by building them from grids of hundreds, tens and units. The numerals matching the visual representations can be visible ...
This sequence of two lessons explores directed numbers in real world situations and games, abstracting understanding to applications using the number line. In the first lesson, students develop their understanding of directed numbers by engaging in a game involving hotel elevator floors, in the second lesson students represent ...
This sequence of four lessons focuses on collecting data and working with decimal numbers in the context of students measuring reaction times. Students formulate and refine an authentic inquiry question related to their own statistical investigation, and plan how to investigate it. They compare and order decimals that represent ...
This is a website designed for both teachers and students that addresses components of the arithmetic of fractions. It is particularly relevant for comparison and addition and subtraction of fractions with related denominators. It also contains material on finding a fraction of a quantity where the result is a whole number. ...
This is a website designed for both teachers and students that addresses equivalent fractions from the Australian Curriculum for year 7 students. It contains material on equivalent fractions, and explains how equivalence can be demonstrated on the number line. There are pages for both teachers and students. The student ...
This sequence of four lessons focuses on counting large collections of objects and developing efficient counting strategies. Students explore the ambiguous nature of a 'handful' and investigate how different sized hands and different grabbing techniques will result in different quantities of macaroni. Each lesson is outlined ...
This sequence of four lessons explores the relationship between an informal unit of measure and what is being measured using the context of designing a game of 'Target Ball'. Students work in groups to collect data on how far their chose ball rolls, using a cut-out foot as an informal unit of measure. They represent and ...
This is a 29-page guide for teachers. The module introduces addition and subtraction of whole numbers.
This is a 21-page guide for teachers containing an introduction to decimals and percentages. It shows how place value is extended to describe positive numbers less than one. It also explores how to represent decimals on the number line, compare decimals, undertake the four basic arithmetic operations with decimals and change ...
Help a town planner to design two site plans for a school. Assign regions on a 10x10 grid for different uses such as a playground, canteen, car park or lawn. Calculate the percentage of the total site used for each region. Use a number line to display fractions and equivalent fractions.
Arrange train carriages according to numbers on their sides. The numbers are represented in a range of formats such as words, numerals, dice dots or counting frames. Identify the numbers that come before and after starting numbers. Begin with numbers up to ten. Move on to work with larger numbers such as 40 and 50. Practise ...
Test your understanding of decimal place value with whole numbers. Receive a starting number, such as 3786, and work towards turning it into a target number, such as 7664. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. You can use a 'Wishball' ...
Test your understanding of decimal place value with numbers that include hundredths. Receive a starting number, such as 46.87, and work towards turning it into a target number, such as 85.32. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. ...