Browse Australian Curriculum (version 8.2) content descriptions, elaborations and find matching resources.
F-10 Curriculum
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This is a 17-page guide for teachers. It continues the discussion of factorisation. In particular, the techniques for the factorisation of quadratic expressions are presented.
This is an interactive game for two students in which they solve algebraic equations, similar to 'Connect four'. The players can choose from problems that are one- or two-step, quadratic, have distributive properties or have variables on both sides, and more than one problem type can be chosen. The length of time each player ...
Plot functions, create tables, add sliders and animate your graphs. Touch points of interest on the graph to show maximums, minimums and points of intersection. Type in an equation and watch the calculator solve the problem. Free when reviewed on 12/5/2015.
This lesson challenges students to use Pythagoras' Theorem to solve a problem from an ancient Chinese text. They make physical models of the problem and use this to construct a graph. They use algebra skills associated with binomial expansions and simplification of fractions to show that the general solution given in the ...
This sequence of three lessons explores different representations of quadratic functions, with particular emphasis on turning points in quadratic graphs. Students use images of trajectories, inscribe their own curves using Geogebra and then further explore the algebraic representation of their curves. Each lesson is outlined ...
These seven learning activities, which focus on 'representations' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use different representations ...