Design and Technologies / Year 5 and 6 / Processes and production skills / Generating and designing

Curriculum content descriptions

generate, iterate and communicate design ideas, decisions and processes using technical terms and graphical representation techniques, including using digital tools (AC9TDE6P02)

Elaborations
  • generating a range of design ideas for products, services or environments using prior knowledge, skills and research, for example a security system for a community garden, a product made from a repurposed item of clothing, a permaculture vegetable patch or a healthy meal for a family picnic
  • analysing, modifying and developing design ideas to enhance and improve the sustainability of the product, service, environment or system, for example analysing eco-friendly alternatives to non-recyclable decorations for a community event or replacing paper-based newsletters with online formats
  • representing and communicating design ideas using modelling and drawing standards including the use of digital tools, for example including scale, symbols and codes in plans and diagrams; using pictorial maps and aerial views; and using digital mapping applications or infographics to present research and ideas to others
  • developing and using models to iterate and improve design ideas, for example using modelling applications to design the layout and features of an enclosure for a chosen animal
  • experimenting with materials, tools and equipment to refine design decisions and processes, for example considering the selection of materials and joining techniques to suit the purpose of a product, such as a pop-up book, a fabric bag or an electric circuit
  • considering the social values and ethics of clients when designing an environment, for example interviewing users of a space or seeking permission to use designs or images created by others including respect of cultural and intellectual property
General capabilities
  • Critical and creative thinking Critical and Creative Thinking
ScOT terms

Technical drawing,  Modelling,  Design thinking,  Computer graphics

Interactive

Waste and materials – sustainability action process (Years 3–6)

This resource guides students through an extended school-based or local investigation focussed on waste and materials using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate ...

Interactive

Kitchen gardens – sustainability action process (Years 3–6)

This resource guides students through an extended school-based or local investigation focussed on kitchen gardens using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate and ...

Interactive

Thermal comfort – sustainability action process (Years 3–6)

This thermal comfort learning resource will guide students through an extended school based investigation. Students will develop and implement a chosen sustainability action and then evaluate and reflect on their success and their learning.