Mathematics / Year 2 / Number and Algebra / Number and place value

Curriculum content descriptions

Solve simple addition and subtraction problems using a range of efficient mental and written strategies (ACMNA030)

Elaborations
  • becoming fluent with a range of mental strategies for addition and subtraction problems, such as commutativity for addition, building to 10, doubles, 10 facts and adding 10
  • modelling and representing simple additive situations using materials such as 10 frames, 20 frames and empty number lines
General capabilities
  • Literacy Literacy
  • Numeracy Numeracy
  • Critical and creative thinking Critical and creative thinking
ScOT terms

Mental arithmetic,  Subtraction,  Addition,  Written calculations

Video

Numbers Count: Adding two numbers

How many different ways can you think of to add two numbers to reach ten? Watch this video to learn them all!

Online

Paying It Forward

This resource is a cross-curricular suite of units for Years F-6. The units develop understanding of tax and superannuation while focusing on understanding civic values and the financial wellbeing of students. There are three units, one each for F-2, 3-4 and 5-6 classrooms. They include downloadable materials, links to ...

Downloadable

Understanding Australian coins

This lesson is about Australian coins, their features, and their value. During the lesson, students explore what Australian coins look like, their value and their purpose. They identify and describe the features and value of Australian coins and make simple calculations using coins.

Text

Make 10 - Calculate

This game challenges students to choose pairs of cards that sum to ten. The game develops students' skills of addition and subtraction, creating simple equations and using mathematical language to describe their thinking processes.

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Duck in a Bucket - Calculate

In this game for pairs or teams, students practise addition and subtraction of small numbers, using multiple strategies.

Text

Odd & Even Year 1 & 2 - Calculate

In this lesson students investigate odd and even numbers.

Online

Literacy and numeracy improvement: a whole-school approach

This teacher resource describes how 74 public schools in metropolitan, regional and rural Western Australia used three major components of the school improvement cycle to achieve significant improvement in the literacy and numeracy learning outcomes of their students. The resource is organised in nine sections: Summary, ...

Video

Mixed Up Maths, Ep 11: Funny money

What do you use money to buy? In this clip we look at Australian money. See the different coins and notes that make up our money system. We investigate if size, (in coins) does matter. Check out how many 5 cent pieces you need to make two dollars. We also look at some currencies used around the world. Find out which country ...

Interactive

The array

Use an array-building tool to help solve multiplications. Explore strategies to break up multiplications. Create and solve easy multiplications such as 9x3. Examine relationships between rows, columns and areas in arrays.

Interactive

The array: go figure

This tutorial is suitable for use with a screen reader. It explains strategies for solving simple multiplications in your head such as 6x4. Work through sample questions and instructions explaining how to break up numbers into their factors. Solve multiplications by using arrays to break them up into rows and columns, then ...

Interactive

MoneySmart: Pay the price

This learning object helps students to recognise Australian currency through a supermarket shopping scenario which requires simple transactions. Students match item value with the correct coin and note combinations. The learning object has three different levels working through matching item value to: two single coins, ...

Interactive

Pay the price

This activity gives students practice in identifying the value of coins and notes. It also reinforces the concept of exchanging money for goods. The different levels all use a shopping context and the same basic functionality. Each level takes approximately 15 minutes.

Online

TIMES Module 2: Number and Algebra: addition and subtraction - teacher guide

This is a 29-page guide for teachers. The module introduces addition and subtraction of whole numbers.

Online

Show me your money - years 1 and 2

This is a teacher resource consisting of a set of student activities designed to encourage learning about the appearance and value of money, accompanied by copy masters and a detailed teacher guide for each activity. The activities make use of Australian coins and notes, and also Japanese and Singaporean coins, and include ...

Downloadable

First steps in mathematics: Number – Book 2

The content of this book is organised into topics including understanding operations, calculating, and reasoning about number patterns.

Text

Pass The Count - Calculate

This game allows students to practice their skip counting skills in small groups.

Text

See & Say - Calculate

This class warm-up game focuses on practising addition and subtraction strategies and developing algebraic thinking by using a rule applied to a list of numbers.

Interactive

Pirate treasure hunt: eight challenges

Join forces with Pirate Jack. He needs your help to solve eight problems and find the hidden treasure. Use the map to work your way through the obstacles one by one and in the right order. Apply your maths and literacy skills to make sure you collect the correct item before tackling the next obstacle. For example, you’ll ...

Interactive

Wishball challenge: tens

Challenge your understanding of place value in whole numbers up to 99. Receive a starting number, such as 86, and work towards turning it into a target number, such as 18, within 20 turns. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting number. ...

Interactive

MoneySmart: Money match

This learning object helps students to recognise Australian currency through matching notes and coins. Students match different combinations of notes and coins to arrive at the same value in multiple ways. The learning object has four different levels working through matching: same coins, coins of different values, coins ...