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Mathematics / Year 3 / Number and Algebra / Number and place value

Curriculum content descriptions

Apply place value to partition, rearrange and regroup numbers to at least 10 000 to assist calculations and solve problems (ACMNA053)

Elaborations
  • recognising that 10 000 equals 10 thousands, 100 hundreds, 1000 tens and 10 000 ones
  • justifying choices about partitioning and regrouping numbers in terms of their usefulness for particular calculations
General capabilities
  • Literacy Literacy
  • Numeracy Numeracy
  • Critical and creative thinking Critical and creative thinking
ScOT terms

Place value,  Associativity

Online

Place value: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Place value. Students consolidate and deepen place value knowledge of two- and three-digit numbers. They do this by partitioning, rearranging and regrouping numbers to help in addition and subtraction calculations.

Downloadable

Flying high

Students partition four-digit numbers into place-value parts.

Online

MoneySmart: Sal's secret

This is a year 3 mathematics unit of work about saving and budgeting for a class party. The unit is intended to take about 10.5 hours of teaching and learning time spread over some months. It consists of nine student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities include ...

Downloadable

AERO Ochre Maths Year 3 Unit 2 - Exploring calculation strategies

This sequence of 15 lessons will teach students various calculation strategies.

Video

AERO Ochre Maths Year 3 Unit 1 - Place value

This sequence of ten lessons will teach students about four-digit numbers and their properties.

Downloadable

School challenge

Students represent four-digit numbers to 2,000 using materials. They read, write and compare three-digit and four-digit numbers.

Interactive

Piñata Party Tens (2-digit place value)

As a team, use your knowledge of tens and ones place values to help the goats release the treats from the piñata and have the GOAT party! Mathematical ideas and strategies this game supports: - Increasing and decreasing the value of 2-digit numbers. - Identifying the value of a digit based on its position in a numeral. - ...

Downloadable

Hundreds and thousands

Students compare and order three-digit numbers using number lines.

Text

Work sample Year 3 Mathematics: Ways to make 18

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

Online

reSolve: Addition: Chess - The Rook

This lesson engages students in investigating place value and the addition and subtraction of numbers by exploring computation on the number chart. Students analyse the moves of a rook chess piece and how the value of the numbers change as he moves. This builds into an exploration of how the number chart can be used as ...

Interactive

Wishball: whole numbers

Test your understanding of decimal place value with whole numbers. Receive a starting number, such as 3786, and work towards turning it into a target number, such as 7664. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. You can use a 'Wishball' ...

Interactive

Wishball challenge: hundreds

Challenge your understanding of place value in whole numbers up to 999. Receive a starting number, such as 328, and work towards turning it into a target number, such as 177, within 20 turns. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting ...

Interactive

Wishball: hundreds

Test your understanding of place value with three-digit numbers. Start with a three-digit whole number such as 507. A spinner provides a randomly generated digit. Choose its place value and add it to (or subtract it from) your starting number. Work towards a given target number, say 539, using other digits. You can choose ...

Interactive

Sites2See – number for primary

Selected links to a range of interactive online resources for the study of number in Foundation to Year 6 Mathematics.

Online

Fruit fractions: Gardeners of fractions

In this lesson, students use a simulated garden bed to explore tenths. They explore fractions within simulated Asian gardening plots. They draw garden beds, allocate fractions to fruit plants, and combine fractions to understand tenths. Through creativity and discussion, they grasp the concept of fractions as parts of a ...

Interactive

Sites2See: Patterns and Algebra

Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.

Interactive

Summing Decimals

An interactive resource in which students learn how to add and subtract numbers that have up to two decimal places.

Interactive

MoneySmart: Money maps

This learning object helps students to explore the history of currency including bartering, the development of cash systems, and the arrival of cards and ATMs, both in Australia and around the world. It provides an interactive time line which spans the development of currency around the globe from 9000BCE to today, and ...

Interactive

Sushi monster - iTunes app

The Sushi monster needs to be fed the correct sum or product. Choose to play the addition or multipliaction game. In the addition game select the two numbers that make the target sum. In the multipication game select two numbers to make the target product. This game has several levels. Free when reviewed on 12/5/2015.

Online

Number sequence: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Number sequence. Students learn to recognise, represent and order whole numbers up to 10,000 and beyond. This involves using number names, writing conventions and renaming numbers using place-value parts.