Mathematics / Year 1 / Number

Curriculum content descriptions

recognise, represent and order numbers to at least 120 using physical and virtual materials, numerals, number lines and charts (AC9M1N01)

Elaborations
  • reading, writing and naming numerals and ordering two-digit numbers from zero to at least \(120\), using patterns within the natural number system, including numbers that look and sound similar; for example, \(16, 60, 61\) and \(66\)
  • using number tracks or positioning a set of numbered cards in the correct order and relative location by pegging on an empty number line
  • using hundreds charts to build understanding and fluency with numbers; for example, collaboratively building a hundreds chart using cards numbered from zero to \(99\); colour code the count of tens in a hundreds chart using one colour to represent the number of tens and another to represent the number of ones
  • recognising that numbers are used in all languages and cultures but may be represented differently in words and symbols; for example, through kanji numbers in Japanese and characters in Chinese, and that there are alternate numeration systems; for example, using special characters for \(10\) and \(100\) and other multiples of \(10\) in Japanese and Chinese numeration
General capabilities
  • Numeracy Numeracy
ScOT terms

Numeral systems,  Numerical order,  Number words,  Number lines

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reSolve: Number: Margot’s macaroni

In this sequence of three tasks, students take handfuls of macaroni and investigate efficient counting strategies to check whether their handful contains 100 pieces. Students explore how organising a collection into equal groups makes counting quicker, easier, and more accurate. Different arrangements also support them ...

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Place Value: reSolve Garden

This sequence of 5 tasks explores the idea that 10 ones are equal to a unit of 1 ten. Students explore through the context of a garden as Mr Sprout the gardener packs and plants his seeds. Students have multiple experiences of stacking, of grouping, and of bundling as they make sense of this idea. Professional learning ...

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Mind Mapping Numbers - Calculate

This activity provides a way for children to show and tell what they know about numbers. It can be modified for different age groups and used every day with a different number.

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100 Face (Cuisenaire Rods) - Calculate

This engaging game encourages students to arrange the Cuisenaire rods to create a face that equals 100.

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How Many? - Calculate

The focus of this activity is for students to count a variety of objects in their home environment and write the number for each.

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reSolve: Authentic Problems: Target Ball

This sequence of four lessons explores the relationship between an informal unit of measure and what is being measured using the context of designing a game of 'Target Ball'. Students work in groups to collect data on how far their chose ball rolls, using a cut-out foot as an informal unit of measure. They represent and ...

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reSolve: Authentic Problems: Grandma's Soup

This sequence of four lessons focuses on counting large collections of objects and developing efficient counting strategies. Students explore the ambiguous nature of a 'handful' and investigate how different sized hands and different grabbing techniques will result in different quantities of macaroni. Each lesson is outlined ...

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reSolve: Place Value: Number Sorting

This sequence of two lessons explores sorting numbers and place value. In the first lesson students identify the value of digits in a number and also build correct terminology to sort and describe 1-digit, 2-digit and 3-digit numbers. In the second lesson, students are challenged to use Venn diagrams to sort and describe ...

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Count Us In, Ep 11: We can help you keep count!

Dodly is trying to keep count of the number of sheep in the backyard. Flynn helps Dodly to keep count by representing the numbers in different ways. They use models, drawings, strokes and numerals to keep count. Also discover the ways different cultures have recorded numbers.

Interactive

Wishball challenge: tens

Challenge your understanding of place value in whole numbers up to 99. Receive a starting number, such as 86, and work towards turning it into a target number, such as 18, within 20 turns. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting number. ...

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Number trains

Arrange train carriages according to numbers on their sides. The numbers are represented in a range of formats such as words, numerals, dice dots or counting frames. Identify the numbers that come before and after starting numbers. Begin with numbers up to ten. Move on to work with larger numbers such as 40 and 50. Practise ...

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BTN: What is an abacus?

An abacus is a tool that helps people solve maths problems. Why might some people still use, and encourage the use of, an abacus when there are more contemporary tools like calculators?

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Numbers Count: Importance of zero

How important is zero in place value? How would you write '50' if there was no zero?

Interactive

Decimal currency videos

This collection of videos from the Royal Australian Mint provides a series of brief descriptions of the transition from pre-decimal to decimal currency in Australia and how coins are made in a mint

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Bear and Chook by the Sea

This learning object is designed around a series of videos with Lisa Shanahan, author, and Emma Quay, illustrator, including a reading experience of their collaborative work, Bear and Chook by the Sea. Taken as a whole, this sequence of lessons is a Stage 1 unit of work that results in students working in pairs to produce ...

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TIMES Module 1: Number and Algebra: counting and place value - teacher guide

This is a 16-page guide for teachers. It is a module introducing the concept of place value.

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TIMES Module 2: Number and Algebra: addition and subtraction - teacher guide

This is a 29-page guide for teachers. The module introduces addition and subtraction of whole numbers.

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Number Walk Rich Task - Calculate

This downloadable lesson resource introduces the concept of ‘Number Walks’: taking a stroll with the class or group around the school or the local neighbourhood. Guided by the teacher, students note down anything they see that relates back to their understanding of the topic and then conduct a plenary session back in the ...

Interactive

Goat Busters (Area model for multiplication) - ABC Education

As a team use the area model and mathematical thinking to find the answer to tricky calculations. Mathematical ideas and strategies this game supports: area model for multiplication; 1 x 2-digit multiplication; 2 x 2-digit multiplication; identifying factors; partial products; distributive property; place value partitioning ...

Interactive

Thundergoats (Combinations for ten) - ABC Education

As a team, use your knowledge of different strategies to find the total number of Thundergoats as efficiently as possible (e.g. use combinations for ten). Mathematical ideas and strategies this game supports: noticing how items are organised can help you work out their total (subitising). There are many ways to add and ...