Mathematics / Year 6 / Probability

Curriculum content descriptions

recognise that probabilities lie on numerical scales of 0 – 1 or 0% – 100% and use estimation to assign probabilities that events occur in a given context, using common fractions, percentages and decimals (AC9M6P01)

Elaborations
  • recognising that the probability of an event occurring can be represented numerically as either a number ranging from zero to one or a percentage from \(0\)% to \(100\)% where zero or \(0\)% means it won’t happen and one or \(100\)% means it is certain to happen
  • using a scale of zero to one or \(0\)% to \(100\)% to estimate chances of events
  • listing the different possible outcomes for rolling a dice and using a scale to locate the relative probability by considering the chance of more or less than for each possible event; for example, the probability of getting a number greater than \(4\)
  • recognising the language used to describe situations involving uncertainty, such as what it means to be lucky, a \(75\)% chance of rain or a \(1\)-in-\(100\) years flood
  • exploring how probabilities are used in artificial intelligence for machine learning and decision-making; for example, when choosing a video on a streaming service or travelling in a self-driving autonomous car, where artificial intelligence algorithms estimate the probability of a pedestrian crossing the road, which helps the autonomous car make decisions about when to stop or slow down
  • exploring First Nations Australian children’s instructive games, such as Weme from the Warlpiri Peoples of Central Australia, to investigate and assign probabilities that events will occur, indicating their estimated likelihood
General capabilities
  • Numeracy Numeracy
ScOT terms

Expected frequency

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