Digital Technologies / Year 9 and 10 / Processes and production skills / Collaborating and managing

Curriculum content descriptions

use simple project management tools to plan and manage individual and collaborative agile projects, accounting for risks and responsibilities (AC9TDI10P12)

Elaborations
  • managing collaborative projects using appropriate platforms, for example sharing code development using a collaborative version control tool such as GitHub to plan, decompose and manage a project with their peers
  • establishing clear lines of responsibility and tasks for all members of a project team, for example assigning roles to all team members and using a spreadsheet to sequence tasks and track progress to ensure all work is completed by a specified deadline
  • using relevant legislation or guidelines to inform their solutions, for example correctly controlling and treating data collected from users by applying techniques that ensure data protection, privacy and copyright requirements are followed
  • planning the creation of content using project management tools to mitigate potential risks or project delays, for example incorporating project management techniques including scheduling, revision, iteration and evaluation into common collaboration tools to ensure timely delivery of effective solutions
  • accounting for appropriate project management responsibilities, for example when collaborating with First Nations Australians’ community groups to develop digital solutions to projects: following cultural protocols, including relevant permissions and attributions; acknowledging diversity, capability and strength; and addressing risks and responsibilities such as privacy, security and accuracy of data
General capabilities
  • Personal and social capability Personal and Social capability
ScOT terms

Planning,  Cooperation,  Risk management

Online

Data: Controlled and secured

This is a unit for Year 10 from the Scope and sequence resources from the DT Hub. The topic of digital systems is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students explore how data can be secured through various methods such as ...

Online

Managing a group project: Augmented Reality

This is a unit for Year 9 from the Scope and sequence resources from the DT Hub. In this collaborative project, students plan, implement and monitor an AR project. They develop project management skills, collaborate with others and undertake a specific role. Use this flow of activities to plan and assess students against ...

Online

Creating a Biology AR poster using Unity

In this lesson, students explore how to design and implement a simple Augmented Reality (AR) world to project DNA model using Unity 3D and Vuforia SDK for Unity 3D.

Online

Human Anatomy with Virtuali-tee

In this learning activity, students explore human organ systems using Virtuali-tee. This t-shirt provides an Augmented Reality (AR) experience and deeper 360 degrees Virtual Reality (VR) experience to explore human anatomy.

Online

Creating a Space AR poster using Unity

In this lesson, students explore how to design and implement a simple Augmented Reality (AR) poster experience using Unity 3D and Vuforia SDK for Unity 3D. This lesson is within the context of a Space-themed example, however, it could be used for other contexts such as Biology, Geography, Art or more.

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Faith Lutheran College – Timeline

This document presents the milestones in Faith Lutheran College's participation in the Digital Technologies in Focus project.