Digital technologies / Year 9 and 10 / Digital Technologies Processes and Production Skills

Curriculum content descriptions

Plan and manage projects using an iterative and collaborative approach, identifying risks and considering safety and sustainability (ACTDIP044)

Elaborations
  • managing and modifying the development of a solution, for example using software to record and monitor project tasks, responsibilities and timeframes and to organise continuous opportunities to review progress with collaborative partners and to conduct regular unit testing
  • developing an evolutionary prototype iteratively and incrementally, for example regularly revising features of an application in response to user feedback and development decisions
  • investigating indicators of economic success, for example the capacity to scale up an innovative solution to meet the demands of a mass market and the savings accrued through sustainable practices
  • investigating major causes of threats to data, for example human actions such as losing a storage device, disclosing passwords, theft and fraud
General capabilities
  • Literacy Literacy
  • Critical and creative thinking Critical and creative thinking
  • Personal and social capability Personal and social capability
  • ICT capability Information and Communication Technology (ICT) capability
  • Ethical understanding Ethical understanding
Cross-curriculum priorities
ScOT terms

Cooperation,  Sustainable development,  Planning,  Risk management,  Ergonomics

Online

Data: Controlled and secured

This is a unit for Year 10 from the Scope and sequence resources from the DT Hub. The topic of digital systems is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students explore how data can be secured through various methods such as ...

Online

Managing a group project: Augmented Reality

This is a unit for Year 9 from the Scope and sequence resources from the DT Hub. In this collaborative project, students plan, implement and monitor an AR project. They develop project management skills, collaborate with others and undertake a specific role. Use this flow of activities to plan and assess students against ...

Online

Human Anatomy with Virtuali-tee

In this learning activity, students explore human organ systems using Virtuali-tee. This t-shirt provides an Augmented Reality (AR) experience and deeper 360 degrees Virtual Reality (VR) experience to explore human anatomy.

Online

Creating a Biology AR poster using Unity

In this lesson, students explore how to design and implement a simple Augmented Reality (AR) world to project DNA model using Unity 3D and Vuforia SDK for Unity 3D.

Online

Creating a Space AR poster using Unity

In this lesson, students explore how to design and implement a simple Augmented Reality (AR) poster experience using Unity 3D and Vuforia SDK for Unity 3D. This lesson is within the context of a Space-themed example, however, it could be used for other contexts such as Biology, Geography, Art or more.

Text

Faith Lutheran College – Timeline

This document presents the milestones in Faith Lutheran College's participation in the Digital Technologies in Focus project.