# Mathematics / Year 4 / Number and Algebra / Number and place value

Curriculum content descriptions

Apply place value to partition, rearrange and regroup numbers to at least tens of thousands to assist calculations and solve problems (ACMNA073)

Elaborations
• recognising and demonstrating that the place-value pattern is built on the operations of multiplication or division of tens
General capabilities
• Literacy Literacy
• Numeracy Numeracy
• Critical and creative thinking Critical and creative thinking
ScOT terms

Place value,  Associativity

## Refine by topic

Related topic * No suggestions ### Counting games - years 1 and 2

This is a teacher resource that includes a set of student activities including counting games, focusing on numbers to 100, accompanied by copy masters and a detailed teacher guide for each activity. The games include the Korean number counting game sam yew gew - referred to as 'sam-yuk-gu' in the Australian Curriculum. ... ### Sites2See – number for primary

Selected links to a range of interactive online resources for the study of number in Foundation to Year 6 Mathematics. ### Maths Years 3 - 4 with Ms Kirszman: Our place value system

In this lesson, Ms Kirszman demonstrates how to measure using 10 as a unit to iterate – rather than using a smaller unit. You will also explore how renaming, using place value parts, can help you when working with numbers. The place value number system will be looked at in some depth, as well as the importance of the periods ... ### Maths Years 3 - 4 with Ms Kirszman: Partitioning numbers using efficient strategies

In this lesson, you will continue to partition numbers in standard and non-standard ways. You'll also explore how the same problem can be solved in many ways, and you'll be challenged to find other ways to solve problems and to discover which strategies are most efficient. ### What is an abacus?

An abacus is a tool that helps people solve maths problems. Why might some people still use, and encourage the use of, an abacus when there are more contemporary tools like calculators? ### reSolve: Authentic Problems: 10000 Centicubes

This sequence of four lessons integrates content in number and measurement to deepen students' understanding and confidence working with larger numbers. Students work flexibly with numbers up to 10 000 as they determine suitable dimensions for a container that can hold 10 000 centicubes. They are challenged to plan, construct ... ### Wishball challenge: whole numbers

Test your understanding of decimal place value with whole numbers. Receive a starting number, such as 3786, and work towards turning it into a target number, 7664. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting number. Be careful not to overshoot ... ### reSolve: Place Value: Cartoon Counting

This lesson engages students in investigating place value by considering a counting system using base 8. Students are challenged to imagine how place value would work in a cartoon world where everyone only had eight fingers. They engage in activities with counting blocks, representing numbers in base 10 and in base 8 and ... ### reSolve: Algebra: Chess - The King

This lesson aims to build students' algebraic reasoning and understanding of number as they explore computation on the number chart. Students explore the moves of a king chess piece and how the value of the numbers change as he moves. This builds into an algebraic exploration of equivalent values that can be found on the ... ### TIMES Module 2: Number and Algebra: addition and subtraction - teacher guide

This is a 29-page guide for teachers. The module introduces addition and subtraction of whole numbers. ### TIMES Module 1: Number and Algebra: counting and place value - teacher guide

This is a 16-page guide for teachers. It is a module introducing the concept of place value. ### Summing Decimals

An interactive resource in which students learn how to add and subtract numbers that have up to two decimal places. ### TIMES Module 5: Number and Algebra: using place value to write numbers - teacher guide

This is a 16-page guide for teachers. a module that introduces place value. ### TIMES Module 7: Number and Algebra: addition of whole numbers - teacher guide

This is a 16-page guide for teachers. This module introduces addition of whole numbers. ### TIMES Module 8: Number and Algebra: subtraction of whole numbers - teacher guide

This is a 16-page guide for teachers. This module continues the consideration of whole numbers. ### TIMES Module 3: Number and Algebra: multiplication and division - teacher guide

This is a 23-page guide for teachers. This module contains a description of suitable models for multiplication, a discussion of the type of problem phrased in words that requires multiplication for its solution, and mental and written strategies for multiplication. The use of the commutative, associative and distributive ... ### The take-away bar: go figure

This tutorial is suitable for use with a screen reader. It explains strategies for solving subtractions in your head such as 87-39. Work through sample questions and instructions explaining how to use linear partitioning techniques. Solve subtractions by breaking them up into parts that are easy to work with, work out each ... ### Decimaster: match-up 1

Explore ways of representing decimals using mathematical notation and visual tools. Match a decimal fraction between 0 and 1 such as 0.7. Adjust units on an area representation and a common fraction. Match three decimals with each tool. ### Zero the hero

What is the role of zero as a placeholder for large numbers such as 1 million, 1 billion and 1 trillion? Find out about the notion of place value and powers of ten through the act of bead counting. ### Wishball: whole numbers

Test your understanding of decimal place value with whole numbers. Receive a starting number, such as 3786, and work towards turning it into a target number, such as 7664. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. You can use a 'Wishball' ...