Digital technologies / Year 7 and 8 / Digital Technologies Processes and Production Skills

Curriculum content descriptions

Plan and manage projects that create and communicate ideas and information collaboratively online, taking safety and social contexts into account (ACTDIP032)

Elaborations
  • establishing a set of ‘rules’ about acceptable and unacceptable behaviour when collaborating online, considering how different social contexts affect participation in global virtual spaces, including considering the use of language, acronyms and humour, for example only applying tags to images of other people with their permission or considering social protocols of Aboriginal and Torres Strait Islander Peoples
  • creating web-based information to meet specific needs, for example modifying an existing website template or using web-authoring software including using HTML and cascading style sheets (CSS) to create a website that allows customers to interact with an enterprising solution
  • discussing policies about the use of information systems in a range of settings, for example using mobile phones for learning and accessing social media websites at school
  • organising the instructions and files in readiness for implementation of a solution, for example applying a file naming convention to all data files that are going to be used to create solutions
  • documenting and sequencing the tasks that need to be done, and the resources that are needed to collaboratively create solutions including organising the timeline, devising file naming conventions and planning backup measures
  • devising and applying protocols to manage the collaborative creation of solutions, for example planning to use cloud computing to store common files and establishing virtual meetings that acknowledge time zone differences
General capabilities
  • Literacy Literacy
  • Critical and creative thinking Critical and creative thinking
  • Personal and social capability Personal and social capability
  • ICT capability Information and Communication Technology (ICT) capability
ScOT terms

Cooperation,  Information management,  Social media,  Creativity,  Digital citizenship

Text

ACARA sample assessment task: years 7-8

This resource provides strategies for assessing students' understanding of the ways in which data can be sourced, organised and represented to maximise options for analysis, evaluation, decomposition and visualisation in order to create digital solutions. The context of the resource is the liveability of the places in which ...

Text

Game design: Level 1

Designed for students who have had little to no experience making a videogame, they begin by thinking critically about games and the elements that work to facilitate a quality game experience. They then explore game mechanics, narrative, 2D game artwork, coding, Chiptune music and the area of testing and improvement.

Text

Game builder: Level 2

Designed for students with some experience of creating digital games, the sequence builds on skills developed in Game builder: Level 1. Students explore ideas for games. They then move through the more advanced aspects of making a video game including detailed ideation and structuring methods, creation of complex systems ...

Text

Work sample Years 7 and 8 Digital Technologies: Digital project: website design

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Years 7 and 8 Digital Technologies. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic ...

Text

Years 7–8: Collaborative data project

This scope and sequence unit provides an opportunity for students to apply the data-analysis skills from the ‘Working with data’ unit in the context of a digital solution designed, developed and evaluated collaboratively.

Text

Digital technology and managing Indigenous astronomical knowledge

Digital technology provides a range of different ways to communicate cultural knowledge and practices, explore a range of digital tools that bring the stars closer to the world of your students. In these classroom activities students will use digital programs like Stellarium to investigate Indigenous astronomical knowledge ...

Downloadable

DT Challenge - 7/8 Javascript - Space Invaders

In this coding challenge, students learn about programming in JavaScript, including data representation, decomposition, design, branching, iteration, functions, variables, animations, tracing and evaluation.