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Listed under:  Mathematics  >  Number (Mathematics)  >  Counting  >  Subitising
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MathXplosion, Ep 6: Zero the hero

What is the role of zero as a placeholder for large numbers such as 1 million, 1 billion and 1 trillion? Find out about the notion of place value and powers of ten through the act of bead counting.

Video

Count Us In, Ep 5: Cool ways to count 1 to 5

Watch Dodly and Flynn at the monster fair investigating ways of representing the numbers from one to five. Two is a double, such as in a double scoop of ice-cream. Tally marks and 'tri' are used as representations of three, while four monster apples are shown as 3 and 1 or 2 and 2.

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reSolve: Skip Counting: How Many Birds?

This lesson explores counting large groups and building skip counting strategies. Students use their own strategies to work out how many birds are in a picture. They are then encouraged to consider efficient counting strategies and to recount the collection by grouping birds and using skip counting strategies. The lesson ...

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reSolve: Authentic Problems: Tea Party

This sequence of four lessons presents a purposeful context for counting using the context of planning a tea party. Students consider items required for a small party, draw and count the items and then extend this to a larger party for the whole class. Each lesson is outlined in detail including curriculum links, vocabulary, ...

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reSolve: Place Value Cards

This sequence of two lessons explores the multiplicative place value properties of numbers. Students learn to represent numbers up to 1000 as multiples of 100s, 10s and 1s. Students skip count according to random arrangements of place value cards and explore whether the order of the cards affects the totals. They then use ...

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reSolve: Counting: Handfuls

This lesson focuses on building students' counting skills, particularly their ability to subitise a collection (recognise the number of items in a group without the need to count them) . Students consider ways of structuring a collection so that the total can be quickly identified. They explore different arrangements for ...

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reSolve: Authentic Problems: Grandma's Soup

This sequence of four lessons focuses on counting large collections of objects and developing efficient counting strategies. Students explore the ambiguous nature of a 'handful' and investigate how different sized hands and different grabbing techniques will result in different quantities of macaroni. Each lesson is outlined ...

Interactive

Number trains

Arrange train carriages according to numbers on their sides. The numbers are represented in a range of formats such as words, numerals, dice dots or counting frames. Identify the numbers that come before and after starting numbers. Begin with numbers up to ten. Move on to work with larger numbers such as 40 and 50. Practise ...

Interactive

Wishball: hundreds

Test your understanding of place value with three-digit numbers. Start with a three-digit whole number such as 507. A spinner provides a randomly generated digit. Choose its place value and add it to (or subtract it from) your starting number. Work towards a given target number, say 539, using other digits. You can choose ...

Interactive

Monster choir: making patterns

Help monsters in a choir to make animal sounds in order. Make a sequence of up to four sounds. Choose monsters so that their sounds match the sequence. Repeat the pattern to make a song.

Interactive

Musical number patterns: musical times

Make some music by building up rhythms from four instruments. Make a counting rule that matches a pattern on a number line. Select the start number and then select a number to count by. For example, describe a sound pattern where a saxophone waits on the first note, and then plays on every eighth note. Add a second number ...

Interactive

Musical number patterns: music maker

Make some music by building up rhythms for four instruments. Choose a starting point on a number line and build a counting rule. Count in lots between 2 and 10 until you reach 36. Add your number several times on the number line to make a pattern. For example, set up a sound pattern where a trumpet waits on the first note, ...

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reSolve: Number - Taking handfuls

This sequence of 6 tasks explores relationships between numbers 1 to 20 through subitising, comparison, and using 5 and 10 as benchmarks. Students organise collections and use subitisable patterns to help count the total in their collection. Students also compare their collection with a friend to see who has more and who ...

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How Many? - Calculate

The focus of this activity is for students to count a variety of objects in their home environment and write the number for each.

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Addition Foundation - Calculate

The focus of this activity is to discover if students can represent numbers, without the need to count from 1. If students ‘trust the count’ from here they will be able to use strategies to combine collections. If students do not ‘trust the count’ they may be able to combine two collections by counting by ones, but this ...

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Bead Strings - Calculate

Bead strings are a great tool to make with children to model numbers in a variety of ways.

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Domino Bingo - Calculate

In this game, students add single digit numbers and subitise domino dot patterns.

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Yuendumu leaf games: representing stories

In this second of three lessons, students are provided with the opportunity to play with their leaf families, and consider the many possibilities. They represent their leaf stories using pictures, numerals and symbols.

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Yuendumu leaf game: introduction

In this first of three lessons, students investigate the concept of Yuendumu leaf games and stories and become familiar with how they can be used for addition, subtraction, quantification, counting and subitising.

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Yuendumu leaf games: create a poster

In this final of these three lessons, students work in groups to reflect on and record their learning about representing number stories using Yuendumu leaf games and stories. They represent their leaf stories using pictures and numerals.