F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 7 Geography. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation of ...
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 9 Geography. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 6 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
Students explore the notion of reconciliation in Australia analysing a report – Reconciliation Australia’s Australian Reconciliation Barometer to answer an inquiry question for their statistical investigation.
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 8 Geography. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation of ...
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
In this second of two lessons, students view a video to record data about the bilby (mankarr). They visualise and interpret the data.
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 7 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 10 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
The Years 7-8 assessment task focuses on digital systems (integrating Digital Technologies and Science). The digital systems assessment task activity guide can teach and assess students’ understanding of how digital systems can be used to monitor the classroom learning environment. Students will learn how to create environmental ...
This is an illustrated story of a real-life engineering solution designed to recycle glass waste and reuse it as reinforcement for concrete used in footpaths. The book explains the process of innovation to reach a viable solution. It shows the creativity, innovation and collaboration required to provide a solution that ...
Simon Collier, Digital Technologies in Focus Curriculum Officer, takes viewers though a lesson from the Digital Technologies Hub exploring how machine learning can be used to organise photographs.
This report provides details of Faith Lutheran College's participation in the Digital Technologies in Focus project, including a Research question, criteria for success, data collection, resources, challenges, milestones and next steps.
This set of printable cards provides definitions of six aspects of computational thinking.
This PDF comprises four worksheets that allow students to observe, investigate, manipulate and program simple line-following robots (Ozobots), engaging in the computational thinking process while working with data.
This article explores the concept of computational thinking within computer science learning and in relation to other learning areas. The authors assert that because of its focus on analysis, computational thinking is not only suitable for computation but also the development of systems-based on computation.
Russell Scott, Co-Founder of multimedia design company Vortals, demonstrates some of the ways he teaches students about augmented reality, virtual reality, 2D, 3D and game design.
In this lesson students learn the features of the five main biomes, and use ClassVR headsets and CoSpaces to design and create a virtual biome to explore. They research and identify the features of a biome and then create their own virtual environment. The resource explores the human impacts on biodiversity and explore ...
This PDF uses colour coding to provide a line of sight between key concepts, content descriptions and achievement standards in the Digital Technologies subject in the Australian Curriculum.